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TurnInEverything

TurnInEverything 是一款魔兽世界插件,主要用于地图、区域、任务路线或交通提醒。建议根据自己的版本和插件环境先测试兼容性。

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插件中文资料库

中文说明、玩家点评、适用场景和替代推荐,方便快速判断是否适合你。

玩家一句话点评
TurnInEverything 适合需要任务与升级、界面增强或玩法辅助的玩家,建议结合自己的职业和版本先测试再长期使用。
适用场景
  • 任务路线、地图标记和野外探索
  • 界面布局、头像框、姓名板和动作条优化

TurnInEverything 插件下载与使用指南

本页整理了 TurnInEverything 的功能用途、适用人群、安装方法和常见问题,方便玩家快速判断是否需要安装。

适合谁用

TurnInEverything 是一款 任务与升级 类插件,适合需要优化界面、提升操作效率或补充游戏信息提示的魔兽世界玩家。

基本信息

  • 插件作者:_ForgeUser1286272
  • 插件分类:任务与升级
  • 适配版本:7.0.3
  • 累计下载:5,771

安装方法

  1. 点击上方下载按钮获取 TurnInEverything插件文件。
  2. 解压后将插件文件夹放入 World of Warcraft/_retail_/Interface/AddOns 目录。
  3. 重启游戏或在角色界面点击插件,确认 TurnInEverything 已启用。
  4. 如果插件不生效,请检查版本是否匹配,或关闭同类冲突插件后重试。

使用建议

TurnInEverything 安装后建议先在角色界面确认已启用,进入游戏后根据插件提供的命令、小地图按钮或设置面板进行调整。如遇到报错,可先单独启用该插件排查冲突。

TurnInEverything 常见问题

这个插件适合哪些玩家?

TurnInEverything 适合需要 任务与升级 类功能的玩家,特别是希望提升游戏便利性、界面管理或战斗信息获取效率的用户。

下载后怎么安装?

下载后解压到 Interface/AddOns 目录,然后重启游戏并在角色界面启用插件。

为什么插件不显示或不生效?

常见原因是目录多套一层、游戏版本不匹配、依赖插件缺失或同类插件冲突。

有没有类似插件可以替代?

可以查看本页的替代插件推荐和相关插件区域,按下载量和分类选择同类工具。

插件 AI 问答

可以问:这个插件正式服能用吗、和 DBM 冲突吗、怎么设置、有没有替代插件。

TurnInEverything 是一款魔兽世界插件,主要用于地图、区域、任务路线或交通提醒。建议根据自己的版本和插件环境先测试兼容性。

插件用途

TurnInEverything 主要面向需要任务与升级功能的玩家,用来改善游戏体验、减少重复操作或补充默认界面没有直接提供的信息。

适用场景

  • 地图、区域、任务路线或交通提醒

使用建议

安装后建议先在角色选择界面或插件管理器中确认已启用,再进入游戏测试是否与现有整合包、WA 和其他插件冲突。如遇报错,可以先禁用同类插件排查。

Description

TurnInEverything automatically turns in all completed quests, pasting any progress and reward text into the chat frame. The intent is to let you read the quest story without worrying about about the NPC wandering away, being attacked, etc. Or alternatively to ignore the story and clicking for quests you've already done 1000 times — with the text copied to your chat frame it's your choice to read or ignore it without being stuck within dialog range of the NPC.

Usage

Right-click on quest turn-in NPCs. Watch the magic. There's nothing else to it. If there's only one quest reward TurnInEverything automatically accepts that reward. If there's more than one choice for the quest reward TurnInEverything will examine all the options and:
  • if none of the items are usable, TurnInEverything will accept the item with the highest vendor sell value
  • if one of the items is usable, but does not have the highest vendor sell value, or if more than one item is usable, TurnInEverything wait for the user to select a quest reward manually
If you'd prefer that TurnInEverything always select based on the vendor sell value or always accept the single usable item, these behaviors can be modified by selecting "Usable, Highest Mode", "Usable Mode", "Gold Mode" as detailed below. You can temporarily disable automatic quest completion by holding the shift key while opening the gossip/quest frame. This should help work around A) bugs in my code and B) situations where you don't want to turn in all completable quests. Be sure to hold down the shift key at each click in the process, otherwise the progress events will trigger automatic turn-in even if the initial click didn't.

Configuration

Slash Commands

TurnInEverything now has a GUI for all configuration items. /tie will bring up the settings window, or you can find it in the usual addons setting portion of the interface. All previous slash commands have been disabled.

Usable, Highest Mode

This is the new default mode for TurnInEverything, to adjust for the changes in the way WoW5's works with regard to "usable" items. In this mode TurnInEverything should be "safe" -- it will only automatically accept quest rewards if there is no choice (i.e. only one reward available), if all items are unusable, or if there is only one usable item and that item has the highest vendor sale value. If there is more than one usable item, or if there is a single usable item but it does not have the highest vendor sale value, TurnInEverything will wait for the user to manually select a quest reward. When all rewards are unusable TurnInEverything will select the item with the highest vendor sale value.

Usable Mode

This is the old default mode, and should now be considered deprecated; changes to gameplay in WoW5 make this mode undesirable. In this mode TurnInEverything will automatically accept quest rewards if there is no choice, if all items are unusable, or if only one item is usable. If there is more than one usable item TurnInEverything will wait for the user to manually select a quest reward. When all rewards are unusable TurnInEverything will select the item with the highest vendor sale value.

Gold Mode

When "Gold Mode" is selected TurnInEverything will automatically choose the quest reward choice with the highest vendors sell value in all cases, regardless of usability or the number of choices. While this mode may be useful for some players caution is advised — if you care about anything other than the vendor sell value of the quest rewards this mode is likely to make choices you don't like.

Argent Tournament

I've added specific support for Argent Tournament Purse/Writ quest rewards, so TurnInEverything can now automatically select a reward for such quests. I was (and still am) planning to support a more general "training" system to allow you to teach TurnInEverything which rewards you would like for any quest, but it's been so long since I promised that I figured I could at least add support for the Argent Tournament quests.

Roadmap

Coming Features:

  • Fully deprecate "Usable Mode" and clean up the configuration items and help text related to the old modes
  • disregard_lc has requested a method to automatically accept a specified reward in repeatable quests. I had the same thought while I was turning in the Thanksgiving quests. So I'll see if I can work something like that out. Currently I'm thinking of a "learning" mode for TIE, where you hold down a modifier during quest reward — and/or enabling the learning mode via a /slash command — selection and TIE will remember and automatically select the same reward next time you turn in that quest.
  • Along the same lines, I'm going to add a learning mode to let you add quests and NPCs to the ignore list. This is somewhat like the exception list I suggest below, but using the new learning mechanism I have in mind instead of typing quest names. This should be both easier to use and more reliable, as it will use quest/NPC ID numbers instead of names.

Possible Features:

  • Create some sort of replacement for the old "Usable" mode that is more compatible with modern gameplay
  • Make the bypass modifier key invertible, so the default does nothing and click-with-modifier activates automatic completion
  • Add an in-game-modifiable, quest-name-based exception list, to permanently disable automatic completion of certain quests
  • Make the exception list invertible, so that the default does nothing and only listed quests are automatically completed

Known Bugs

None currently, but I just released 2.0, so that probably won't last long.

Contact

If you have an interest in additional features, any bugs to report, or anything else to contribute let me know at: zach-curse@kotlarek.com CurseForge: https://www.curseforge.com/wow/addons/turnineverything

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