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中文说明、玩家点评、适用场景和替代推荐,方便快速判断是否适合你。
- 日常任务、练级和满级玩法辅助
- 界面体验优化和信息展示增强
- 副本前先测试兼容性,确认不报错后再长期使用
Super Swing Timer 插件下载与使用指南
本页整理了 Super Swing Timer 的功能用途、适用人群、安装方法和常见问题,方便玩家快速判断是否需要安装。
适合谁用
Super Swing Timer 是一款 开发工具 / 战斗 / 运行库 / 插件扩展 类插件,适合需要优化界面、提升操作效率或补充游戏信息提示的魔兽世界玩家。
基本信息
- 插件作者:AcidBomb
- 插件分类:开发工具 / 战斗 / 运行库 / 插件扩展
- 适配版本:1.15.8,2.5.5
- 累计下载:2,343
安装方法
- 点击上方下载按钮获取 Super Swing Timer插件文件。
- 解压后将插件文件夹放入 World of Warcraft/_retail_/Interface/AddOns 目录。
- 重启游戏或在角色界面点击插件,确认 Super Swing Timer 已启用。
- 如果插件不生效,请检查版本是否匹配,或关闭同类冲突插件后重试。
使用建议
Super Swing Timer 安装后建议先在角色界面确认已启用,进入游戏后根据插件提供的命令、小地图按钮或设置面板进行调整。如遇到报错,可先单独启用该插件排查冲突。
Super Swing Timer 常见问题
Super Swing Timer 适合需要 开发工具 / 战斗 / 运行库 / 插件扩展 类功能的玩家,特别是希望提升游戏便利性、界面管理或战斗信息获取效率的用户。
下载后解压到 Interface/AddOns 目录,然后重启游戏并在角色界面启用插件。
常见原因是目录多套一层、游戏版本不匹配、依赖插件缺失或同类插件冲突。
可以查看本页的替代插件推荐和相关插件区域,按下载量和分类选择同类工具。
插件 AI 问答
可以问:这个插件正式服能用吗、和 DBM 冲突吗、怎么设置、有没有替代插件。
Super Swing Timer 是一款魔兽世界插件,主要用于倒计时、提醒和战斗预警,适合对应经典服或周年服版本使用。建议根据自己的版本和插件环境先测试兼容性。
插件用途
Super Swing Timer 主要面向需要开发工具功能的玩家,用来改善游戏体验、减少重复操作或补充默认界面没有直接提供的信息。
适用场景
- 倒计时、提醒和战斗预警
使用建议
安装后建议先在角色选择界面或插件管理器中确认已启用,再进入游戏测试是否与现有整合包、WA 和其他插件冲突。如遇报错,可以先禁用同类插件排查。
Super Swing Timer
Melee, ranged, and current-target enemy swing timer for World of Warcraft Classic and TBC (including Anniversary Edition).
Super Swing Timer tracks white-hit swing timers across main hand, off hand, ranged attacks, and your current hostile target. It is tuned for Classic/TBC mechanics such as next-melee-attack abilities, dual-wield desync, parry haste, extra-attack suppression, haste rescaling, druid form resets, rogue Sinister Strike end-window timing, a Rogue energy-tick helper plus Slice and Dice upkeep bar, ret paladin seal-breakpoint timing, shaman weave breakpoints, and current-target enemy swing detection. The current timing model keeps swing motion on a GetTime()-aligned precise clock, applies cached latency only to predictive windows such as Auto Shot safe-stop timing, rogue Sinister Strike queue guidance, and weave clip math, keeps Maul, Heroic Strike, Cleave, and Raptor Strike on separate next-attack paths, and avoids mixed clock-domain drift.
At a glance
| Area | What it covers |
|---|---|
| Hunter | Auto Shot cooldown sync, a hunter-linked MH bar that only appears for real melee swings or queued Raptor Strike, a yellow Raptor queue tint, configurable movement-safe / late colors, Anniversary-safe auto-repeat state gating, and a dedicated hunter bar that now covers the hidden Auto Shot window plus real Steady Shot / Aimed Shot casts with clip-safety feedback |
| Warrior | Heroic Strike and Cleave queue tints, Slam pause/extend timing, and next-melee queue cancellation support |
| Paladin | Aura-aware seal breakpoint logic with an end-marker and a reseal marker for twist timing |
| Shaman | Lightning Bolt / Chain Lightning / Healing Wave / Lesser Healing Wave / Chain Heal weave markers with per-family toggles |
| UI | Collapsible config sections, top Quick Controls columns for Visibility + Key Colors, compact non-overlapping quick rows that now push later sections down automatically, slimmer 15px main bars with an 8px OH default, a 3-4px Rogue Slice and Dice bar above MH, a single 4px Rogue energy-tick helper to the left of MH, a scrolling full-preview bar-texture picker, mouse-wheel scrolling in /sst, class-color palettes, border/background controls, lock/unlock drag support, a red default enemy bar toggle, and the Test Bars preview |
CurseForge pages are easiest to read when they stick to standard Markdown tables, lists, inline code, and screenshots. This README avoids relying on Mermaid diagrams so the same content stays portable across CurseForge and GitHub. If you want diagrams, render them to PNG or SVG and embed the image instead of depending on a live diagram renderer.
Key features
- All melee classes: Warrior, Rogue, Paladin, Shaman, Druid, and Hunter
- Current-target enemy swing bar that tracks your selected hostile target from
PLAYER_TARGET_CHANGED,UnitGUID("target"),UnitAttackSpeed("target"), and hostileSWING_DAMAGE/SWING_MISSEDcombat-log events, while ignoring off-hand hits so the single enemy bar stays readable - Hunter auto shot with
GetSpellCooldown(75)+ ranged-speed sync for the ranged timer, plus ranged-haste-aware fallback resync whenUnitRangedDamage()is temporarily unavailable; while the cooldown API is active, live ranged resync also reuses the cooldown start anchor instead of only stretching duration mid-cycle; the addon now also cross-checks real Hunter auto-repeat state through Blizzard's current spell API before lettingSPELL_UPDATE_COOLDOWNseed a new cycle, treats mounted Hunters as not auto-repeating, blocks cooldown re-anchors while the bar is pinned in the red moving window, and no longer hard-resets the current ranged timer on transient stop events; the shared swing clock stays on aGetTime()-alignedGetTimePreciseSec()/GetTime()path while cached latency is applied only to predictive windows, the Hunter MH bar is anchored to the ranged stack and only appears for a live melee swing or a queued Raptor Strike, queued Raptor now uses its own yellow next-attack tint without sharing Warrior or Druid queue state, melee handoffs no longer leave the ranged bar stuck full red after the last ranged cycle expires, and the dedicated 10px hunter bar beneath ranged now covers both the hidden Auto Shot / instant Multi-Shot window and real Steady Shot / Aimed Shot casts while tinting those real casts by whether they still fit before the next Auto Shot - Off-hand timing now requires a real off-hand weapon speed instead of fabricating hidden OH cycles, and the OH frame is reused cleanly across equipment swaps
- Dual-wield tracking with independent MH and OH timers
- NMA detection for Heroic Strike, Cleave, Maul, and Raptor Strike
- Warrior and Druid queue colors for Heroic Strike, Cleave, and Maul so the MH bar clearly shows which special is queued, while the spark remains on its own manual/default color for readability and Maul queue state stays isolated from the Warrior queue-cleanup path
- Haste rescaling when weapon speed changes mid-swing, while keeping live swing anchors on the addon's aligned precise timer path so bars do not lead early from alternate CLEU clock remapping
- Parry haste handling using the standard Classic 40% reduction with a 20% remaining-time floor
- Extra attack suppression for Sword Spec and Windfury
- Druid form reset handling
- Ret Paladin seal breakpoint line that shows the actual strike-edge end marker plus a GCD/swing-aware reseal point on twist seals, with the full seal list from
docs/spellIds.mdcovered by aura-name fallback and the breakpoint lines clamped above the bar texture - Shaman weave assist for Lightning Bolt, Chain Lightning, Healing Wave, Lesser Healing Wave, and Chain Heal breakpoints, with color-coded family timing, small breakpoint spell icons that stay above and below the MH bar texture, resolve spell names through the shared spell-info wrapper, and stay hidden when Minimal Mode or the weave toggle disables them
- Optional class colors for MH / OH / ranged bar fills, with the spark color kept independent so queue tints and white/manual spark colors stay readable, turning class colors off restoring the saved manual bar colors instead of leaving the class tint behind, and live bar text now flipping to black with a white outlined backing while class colors are enabled for better readability on bright fills
- Rogue latency-adjusted main-hand end window that turns red on the final slice of the MH bar so Combat Rogues can press Sinister Strike into the swing landing and more reliably fire it immediately after the main-hand hit, while the spark stays layered above that red slice for readability, the default alpha stays a little softer for clearer bar reading, and the helper now falls back to the live MH weapon speed whenever the MH bar itself is visible
- Rogue Slice and Dice helper: a slim duration bar above the MH bar that uses the shared bar texture path, matches MH width, tracks the active Slice and Dice buff in real time from a Classic-safe helpful-aura read (
UnitBuff/UnitAurasignature tolerant), rechecks its aura state on a short throttle for smoother live updates, and stays hidden whenever the buff is down or the MH bar itself is hidden - Rogue energy-tick helper: one slim 4px vertical bar to the left of the MH bar that fills on the Classic/TBC 2-second energy-tick cadence, re-syncs from likely natural energy gains, and keeps the swing timer stack cleaner than the earlier paired test helper
- Customizable bars, separate MH/OH and ranged textures, glow/opaque indicator mode, compact spark settings with a 3px default spark width, a slight forward-biased pixel-snapped spark edge so the thin spark reads closer to the live fill edge, alpha-enabled color pickers, configurable bar background tint and opacity, adjustable bar border color and thickness, widened drag hitboxes plus real drag handlers for easier bar movement, reset-to-default position restore, visibility, lock state, and the Test Bars preview via
/sst,/super, or/superswingtimer - Toggle MH / OH / ranged / enemy bars, the Rogue Sinister Strike cue, the Rogue Slice and Dice bar, the Rogue Energy Tick checkbox, plus the shaman weave helper and its family controls from the config panel or Blizzard's Interface Options → AddOns list
- Collapse or expand the major config sections so the
/sstpanel stays easier to scan while you tune textures, colors, timing, and weave settings, with stable row groups that keep the panel rendering cleanly - Texture picker: the MH/OH and ranged texture rows now open a scrolling full-preview list that keeps each texture stretched behind its label, stays focused on bar-style textures from Blizzard, WeakAuras, and installed LibSharedMedia media packs, and keeps the spark / shaman weave spark rows on the dedicated thumbnail browser seeded with the WeakAuras
Square_FullWhitepreset surfaced asNormal.
Timing model
| Situation | What you see | Why it matters |
|---|---|---|
| Auto Shot / Multi-Shot / Steady Shot | A dedicated hunter cast bar under the ranged timer: Auto Shot locks to the same end-of-cycle hidden cast window as the ranged red/green zone, BC Classic instant Multi-Shot shots use a short stored shot window when no live cast data is available, and real Steady Shot / Aimed Shot casts now tint safe/unsafe depending on whether they still finish before the next Auto Shot | Shows the stop-to-fire window near cycle end without Auto Shot bounce, keeps instant Multi-Shot feedback visible on Classic/TBC clients that do not expose a normal live cast, and gives Hunters a live read on whether a cast is likely to clip the next Auto Shot |
| Rogue Sinister Strike | A red tail slice on the MH bar that scales with latency and uses a softer default alpha | Highlights the best press-into-the-landing window so Sinister Strike can fire immediately after the main-hand hit more reliably without overpowering the spark/readout |
| Rogue Slice and Dice | A slim bar above the MH frame that uses the main bar width and tracks the buff's remaining time | Gives Rogues a clean real-time read on SnD upkeep without cluttering the main swing bar |
| Rogue energy tick | One 4px vertical bar to the left of the MH bar that shows the next likely energy pulse cadence | Gives Rogues a quick read on the next energy tick without adding extra clutter or touching the authoritative swing timers |
| Heroic Strike / Cleave / Maul | MH bar tint changes to show the queued next-melee attack while the spark keeps its manual/default tint | Shows the queued state and helps you cancel or preserve rage before the hit lands without losing the spark contrast |
| Slam | MH bar pauses and resumes instead of behaving like a next-melee queue ability | Preserves Slam's unique pause/extend mechanic while keeping the raw swing anchor stable through the pause/extend step |
| Shaman weave | Small breakpoint markers stay above the MH bar fill | Makes the cast breakpoint readable without covering the swing bar |
Texture sources
| Source | Used for | Notes |
|---|---|---|
| Blizzard | Bar textures | Built-in fallback skins are always available in the scrolling bar-texture picker |
| SharedMedia | Bar / ranged textures | Any installed LibSharedMedia statusbar pack, including SharedMedia-Blizzard when present, shows up automatically |
| WeakAuras media | Spark and weave thumbnail browsers | Square_FullWhite is surfaced as Normal in the picker |
| Installed addon packs | Extra texture catalogs | Bar-style textures are auto-discovered when the pack exposes them |
Installation
Download the latest release ZIP from GitHub Releases
Extract the archive into your AddOns folder so the final path looks like:
World of Warcraft\_classic_\Interface\AddOns\SuperSwingTimer\Log in and play
Usage
Opening /sst previews the bars for setup, but the live gameplay bars remain combat-driven and stay hidden out of combat unless you are using preview/test mode. Hidden or idle live bars reset to an empty state so entering combat no longer shows stale full bars from the previous cycle. The ranged bar for Hunters also appears when auto-shot mode starts, and the smaller hunter cast bar appears beneath it for the fixed Auto Shot hidden cast window (ns.CAST_WINDOW plus cached latency) instead of the full ranged cooldown cycle; BC Classic instant Multi-Shot shots now seed that helper with a short stored shot window when the client does not expose a live cast.
| Bar | Default | Meaning |
|---|---|---|
| Ranged | Black | Auto Shot cooldown |
| Ranged | Green by default | Safe stop before the cast-window breakpoint (configurable) |
| Ranged | Red by default | Cast window - you are still moving (configurable) |
| Enemy | Red | Current hostile target main-hand swing cooldown |
| Hunter Cast | Ranged color | Auto Shot hidden-window bar, stored short Multi-Shot shot bar, or real Steady Shot / Aimed Shot cast progress beneath the ranged timer |
| Main Hand | Black | MH swing cooldown |
| Off Hand | Black | OH swing cooldown |
The main commands are /sst, /super, and /superswingtimer. /swang remains as a legacy alias.
Class support
| Class | Bars | Special |
|---|---|---|
| Hunter | Ranged + MH + cast bar | Auto Shot cooldown sync, a ranged-linked MH bar that only appears for live melee / queued Raptor Strike, yellow Raptor queue tint, movement clipping protection with green/red safe-stop feedback, real auto-repeat gating for cleaner cycle starts, and a dedicated hunter helper bar for the hidden Auto Shot window plus real Steady Shot / Aimed Shot casts with live no-clip feedback |
| Warrior | MH + OH | Heroic Strike, Cleave, and Slam handling |
| Rogue | MH + OH + Rogue helpers | Dual-wield tracking plus a latency-adjusted MH end-window cue for Sinister Strike timing, a slim Slice and Dice duration bar directly above MH with Classic-safe helpful-aura parsing, and a single vertical energy-tick helper to the left of MH |
| Paladin | MH | Seal breakpoint line |
| Enhancement Shaman | MH + OH | Weave assist for LB, CL, HW, LHW, and CH breakpoints with spell-haste fallback support (UnitSpellHaste → GetSpellHaste) |
| Feral Druid | MH | Form label, form reset support, and Maul queue tinting |
| Mage / Priest / Warlock | None | No auto-attack bars |
Enemy bar support is not class-restricted: if you have a hostile target selected, the addon can track that target's main-hand swing timer with the red default enemy bar.
Configuration
Type /sst, /super, or /superswingtimer to open the config panel.
| Command | Action |
|---|---|
/sst |
Open or close the config panel |
/super |
Open or close the config panel |
/superswingtimer |
Open or close the config panel |
/sst reset |
Restore default settings |
/sst help |
Show command help |
Config panel options
- Use a top Quick Controls section with a clearly labeled left
Visibilitycolumn and rightKey Colorscolumn so the most-used visibility and bar-color settings stay together, with compact non-overlapping row spacing that fits the Rogue/Hunter quick options cleanly - The
/sstcolor swatches now use clearer flat preview tiles so the chosen bar colors are easier to read at a glance while configuring the addon - The main
/sstpanel now supports mouse-wheel scrolling, keeps later sections pushed below the real Quick Controls height, and labels preview mode more clearly so setup feels closer to a Blizzard-quality options panel - Show or hide the main-hand, off-hand, ranged, enemy, Rogue Sinister Strike cue, the Rogue Slice and Dice bar, and the Rogue energy-tick helper as appropriate for your class
- Enable or disable the shaman weave assist and individual spell families
- Adjust bar, ranged, spark, and weave-spark textures; the bar and ranged rows now use a scrolling full-preview list for bar-style media from Blizzard, WeakAuras, and LibSharedMedia packs, while spark textures still use the thumbnail browser; tune layers, sizes, alpha, and the tiny upper/lower weave markers that follow spell haste; the stock bars now default to a slimmer 15px height with the OH bar derived down to 8px, the Rogue Slice and Dice helper clamped to a slim 3-4px profile above MH, the spark default height matches that slimmer profile and clamps to the host bar, and the breakpoint overlays now live on a dedicated overlay frame so they stay above the bar fill without relying on hover-sensitive HIGHLIGHT layering
- Switch weave-indicator glow between a bright additive style and a more opaque blend; the main swing spark stays on a color-preserving blend so white/manual spark tints stay visually accurate
- Toggle minimal mode, lock / unlock bars, tune the bar border size, and run the Test Bars preview; Reset Defaults now also restores the saved anchor positions
- Change colors for the bar background, bar border, MH, OH, ranged, Rogue Sinister cue, Rogue Slice and Dice helper, Rogue tick bar, Auto Shot safe/unsafe feedback, enemy, spark, and the paladin seal breakpoint line; MH / OH / ranged can use class colors while the Rogue cue, Rogue Slice and Dice helper, Rogue energy tick, Auto Shot feedback, enemy bar, and spark keep their own separate manual/default tint and opacity
- Labels sit above the controls in
/sst, the rows are clickable, and hover tooltips explain what each setting does; the right-side checkbox, dropdown, or editable number field is the control for each row
Feedback
Found a bug or want a feature? Open an issue at: GitHub Issues
Changelog
See CHANGELOG.md for the release history.
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