插件中文资料库
中文说明、玩家点评、适用场景和替代推荐,方便快速判断是否适合你。
- 副本、团队本和大秘境战斗提醒
- 界面布局、头像框、姓名板和动作条优化
SplitWatch 插件下载与使用指南
本页整理了 SplitWatch 的功能用途、适用人群、安装方法和常见问题,方便玩家快速判断是否需要安装。
适合谁用
SplitWatch 是一款 团队框架 / 首领战斗 / 职业 / 其他插件 / 公会 类插件,适合需要优化界面、提升操作效率或补充游戏信息提示的魔兽世界玩家。
基本信息
- 插件作者:Timikana
- 插件分类:团队框架 / 首领战斗 / 职业 / 其他插件 / 公会
- 适配版本:5.5.0,12.0.0,12.0.1,12.0.5,12.0.7
- 累计下载:3,870
安装方法
- 点击上方下载按钮获取 SplitWatch插件文件。
- 解压后将插件文件夹放入 World of Warcraft/_retail_/Interface/AddOns 目录。
- 重启游戏或在角色界面点击插件,确认 SplitWatch 已启用。
- 如果插件不生效,请检查版本是否匹配,或关闭同类冲突插件后重试。
使用建议
SplitWatch 安装后建议先在角色界面确认已启用,进入游戏后根据插件提供的命令、小地图按钮或设置面板进行调整。如遇到报错,可先单独启用该插件排查冲突。
SplitWatch 常见问题
SplitWatch 适合需要 团队框架 / 首领战斗 / 职业 / 其他插件 / 公会 类功能的玩家,特别是希望提升游戏便利性、界面管理或战斗信息获取效率的用户。
下载后解压到 Interface/AddOns 目录,然后重启游戏并在角色界面启用插件。
常见原因是目录多套一层、游戏版本不匹配、依赖插件缺失或同类插件冲突。
可以查看本页的替代插件推荐和相关插件区域,按下载量和分类选择同类工具。
插件 AI 问答
可以问:这个插件正式服能用吗、和 DBM 冲突吗、怎么设置、有没有替代插件。
SplitWatch 是一款魔兽世界插件,主要用于界面框架、头像、动作条或冷却显示优化、副本、团本、大秘境或钥石辅助。建议根据自己的版本和插件环境先测试兼容性。
插件用途
SplitWatch 主要面向需要团队框架功能的玩家,用来改善游戏体验、减少重复操作或补充默认界面没有直接提供的信息。
适用场景
- 界面框架、头像、动作条或冷却显示优化
- 副本、团本、大秘境或钥石辅助
使用建议
安装后建议先在角色选择界面或插件管理器中确认已启用,再进入游戏测试是否与现有整合包、WA 和其他插件冲突。如遇报错,可以先禁用同类插件排查。
SplitWatch
Auto-split a 10–40 man raid into 2 balanced teams for split-mechanic encounters.
[!TIP] Sources de poids disponibles :
- Details! / Recount / Skada — DPS + HPS live (le plus précis, recommandé)
- Item Level (inspect) — pas besoin d'addon tiers, utilise l'API Blizzard
NotifyInspect. Inspecte chaque membre du raid (~1.5s par joueur, portée 28y)- Manuel — sliders 1–100 par joueur sur l'onglet Joueurs
Si aucun damage meter n'est chargé, le mode Item Level est un excellent fallback sans dépendance — il classe les joueurs par stuff plutôt que par performance, mais reste bien plus informatif que des poids manuels uniformes.
What it does
SplitWatch reads your raid roster, runs a snake-distribution algorithm balanced across tanks, healers (by HPS) and DPS (by damage), then applies optional team-composition constraints (battle-rez per team, Bloodlust per team, melee/ranged ratio, dispels…), and finally reassigns subgroups in one click via SetRaidSubgroup. Made for split-mechanic boss fights — Spirit Kings (MoP), and any other encounter that asks the raid to fight as two halves.
0 required addons — SplitWatch works standalone. Details!, Recount, and Skada are optional integrations: when loaded, the algorithm reads live DPS+HPS from them. Item Level mode uses Blizzard's inspect API for a zero-dependency stat-based ranking.
Sister addon to BossWatch and TankWatch — shares side-tab navigation, gold-accent UI, and the family colour palette. Click between the three from the left edge of any panel.
Features
- Roster scanner — reads your raid via
GetRaidRosterInfo+UnitGroupRolesAssigned, infers role (TANK / HEALER / DAMAGER) and class - Snake-distribution algorithm — tanks alternate, healers snake-distribute by HPS, DPS snake-distribute by damage; weakest player fills the gap on the larger team for uneven raids
- Team-composition constraints (Raid-Leader toggle, applied AFTER the snake distribution with minimal-disruption swaps):
- ☑ Battle Rez per team — Druid / DK / Warlock / Hunter / Paladin / DH (default ON)
- ☑ Bloodlust per team — Shaman / Mage / Hunter / Evoker (default ON)
- ☐ Balance melee vs ranged (class-based heuristic)
- ☐ Mass Dispel per team — Priest
- ☐ Decurse per team — Mage / Druid / Shaman / Monk
- 10-to-40 man support — subgroups assigned dynamically (1 vs 2 / 1+2 vs 3+4 / 1+2+3 vs 4+5+6 / 1+2+3+4 vs 5+6+7+8)
- Five weight sources — Details!, Recount, Skada, Item Level (inspect), Manual sliders. Unavailable sources are greyed out and disabled in the dropdown.
- Live source preview — verify your damage meter is feeding data before computing a split; shows live DPS/HPS values for every roster member (or for all tracked actors when solo)
- Before / after preview — see each team's tank count, healer count, DPS count, total DPS score and total HPS score before applying. Per-player suffix (
[ilvl 432]or[245.6k]) next to each name. - Permission-gated Apply — only leader/assistant can mass-move; combat-locked
SetRaidSubgroupcalls deferred untilPLAYER_REGEN_ENABLED - Resizable options panel — drag the bottom-right grip; size + position persisted account-wide and clamped to current screen at load
- Tabbed options panel with collapsible sections, per-section reset button, page-level scrolling, Escape-to-close
- Built-in test mode (simulated 20-man roster) to preview the UI without a real raid
- Multi-toc — single zip installs on Retail 12.x AND MoP Classic 5.5
Installation
Manual
- Download the latest release from the Releases page
- Extract the
SplitWatchfolder intoWorld of Warcraft/_retail_/Interface/AddOns/(or_classic_/Interface/AddOns/for MoP Classic) - Restart WoW or
/reload
Slash commands
| Command | Description |
|---|---|
/splitw |
Open the options panel |
/splitw preview |
Compute the split and show the preview |
/splitw apply |
Apply the current split via SetRaidSubgroup (leader / assist only) |
/splitw test |
Toggle a simulated 20-man roster for UI testing |
/splitw reset |
Wipe all settings and reload the UI |
/splitwatch is available as an alias for /splitw.
Configuration
Open with /splitw. Tabs:
- Réglages (Setup) — general toggles (minimap icon, confirm-before-apply, summary-on-apply, auto-refresh), DPS source picker with live preview + Item Level scanner button, permission status
- Joueurs (Players) — team-composition Constraints (5 toggles described above) + per-player Manual weight sliders (1–100)
- Aperçu (Preview) — Compute / Apply / Toggle test buttons, source-used line, Before/After stats blocks, Team A / Team B columns with names + ilvl/DPS suffix, warnings panel (uneven teams, missing tank, unsatisfied constraint…)
- À propos (About) — logo + version + author, slash commands list, panel opacity slider, reset window position, full changelog
How the split works
- Tanks alternated 1→A, 2→B, 3→A … so each team has at least one
- Healers sorted by HPS descending, snake-distributed (each healer goes to whichever team has the lower healing score so far)
- DPS sorted by damage descending, snake-distributed the same way
- Size rebalance: if |#A − #B| > 1, the weakest DPS migrates to the smaller team until the gap is ≤ 1
- Constraint pass: for each enabled constraint, if one team lacks a matching class, swap the closest-score DPS pair to satisfy the rule. The melee/ranged equaliser swaps melee↔ranged DPS until counts differ by ≤ 1.
Apply pushes everyone to their target subgroup with a 150 ms throttle. If you're in combat, the queue waits for PLAYER_REGEN_ENABLED (Blizzard combat-locks SetRaidSubgroup since patch 4.0.1).
Optional integrations
| Addon | What it provides |
|---|---|
| Details! | Live DPS + HPS via combat:GetActorList(1 / 2) |
| Recount | Live DPS + HPS via Recount.db2.combats[cur].Fight |
| Skada | Live DPS + HPS via Skada.current.players |
| Blizzard inspect API | Average item level via NotifyInspect + C_PaperDollInfo.GetInspectItemLevel — built-in, no third-party addon needed |
Without any of the above, the algorithm uses the per-player weight sliders on the Joueurs tab (default value 50 / 100).
Localization
| Locale | Status |
|---|---|
English (enUS) |
✓ Complete |
French (frFR) |
✓ Complete |
| German / Spanish / Italian / Portuguese | ⌛ Placeholder |
Want to contribute another locale? Copy Locales/frFR.lua, change the GetLocale() check, translate the values, and open a PR.
Bundled libraries
Issues & feedback
Found a bug or want to suggest a feature? Open an issue on the issue tracker.
License
MIT — feel free to fork, modify, and contribute back.
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